![]() ![]() ***Edit*** I forgot to mention that HowlingBlast can be aimed and that any high rated players even attempting to run frost in the higher brackets will do so as to not break their teamates CC.*** Force people to spend their globals defensively or run the risk of dying! Also, partner with people that have a good amount of CC This being said, your main CC is raw damage. but currently I can't warrant losing desecration and a shorter grip cd for it. Some builds do go into the blood tree for the 1 min. #WOW 4.3.4 FROST DK PVP GUIDE HOW TO#(Hungering Cold will almost never go off with its tremendous cast time and I don't think I ever want to see a melee class try to learn how to juke.Strangulate is also on a tremendous cd). Utility: Utility is a very small chapter in a Frost Dk's book. Ret Pallies can throw in a Hand of Protection or Word of Glory. So what is a Frost DK to do? Partner with people that will add to your survivability. Death-strike was heavily nerfed since last season and now only heals for about 12k while consuming loads of runes thus simultaneously shutting down your offensive pressure. IceBound is great in that you can't be stunned while it's active but with only a 20% damage reduction I don't see it as game changing being on a 3 min. CD so bend your mind around that one.) and AMS only stops 75% of incoming magic damage. Even then, PetSac heals for a mediocre 40k on a 2 minute CD (Pet summon is a 3 min. don't work while silenced and that's exactly what the DK will be when being killed. While that may seem like a pretty long list of defensive cd's you need to look at them to value their worth. Survivability: Another issue that needs to be dealt with is that they have very limited survivability (AMS, IceBound, PetSac, and death strike). This is where you need to ask yourself, do I have teamates that can alleviate this condition a bit? Do I have a paladin on the team that can throw me a Freedom when needed? Do I have a hunter that can toss me a Master's Call? Things like this make Frost more viable in circumstances that would normally not allow it. Once IceboundFortitude is gone, that mobility basically becomes zero. ![]() Mobility: I would say the greatest factor to their being controlled stems from their lack of mobility. (Blizzard decided to model them after my best friend whose easily locked down by anything wearing a cute outfit.now that Transmog is out I guess you can say that's almost everyone.) See how I emboldened "controlled"? Unfortunately for Frost Dk's they are extremely susceptible to control. ![]() Whichever team has more of it can really gain momentum quickly if they aren't controlled. Front end damage is very important in arenas (think mage/rogue openers). As soon as you see something you can put out max damage from start to finish. There is one major bonus to going Frost over Unholy. like unholyplay? Are you a caution to the wind type guy or an unstoppable force whose best friends are a ghoul and evil bat? is looking to do? Are you a zerg triple dps comp. "Should I go Unholy or Frost? What weapons should I use? Is it wrong I sometimes wish I could use mindFreeze on my girlfriend?(Okay okay smashing a girls mind with cold might be a bit extreme but they can talk for hours and casting strangulate would probably just land me in jail.)" These questions get asked about three times a day so I figured I would layout all the pros and cons so people can decide for themselves.įirstly, what is it your comp. ![]()
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